BUSM49001 Creativity and Innovation in Business |

Making Creativity

BUSM 49001 Creativity and Innovation in Business | Creativity Exercise 1 (5%)

Introduction

For this exercise, you will use Bing Chat to make a conceptual representation of creativity. Before beginning the assignment, you will have explored scholarly definitions of creativity through two assigned readings: “The Standard Definition of Creativity” and “Beyond Big and Little: The Four-C Model of Creativity.” Please achieve reading comprehension prior to starting this exercise.

Deliverables

The key deliverables for this exercise are:

1. A conceptual representation that expresses creativity in a novel and effective manner.

2. A written elaboration that explains how the conceptual representation expresses creativity with quotes from the assigned readings integrated.

3. Affirmative comments on classmates’ posts.

Artificial Intelligence

Use of Bing Chat to create a conceptual representation of creativity is permitted for this assignment. However, you are required to create the idea for the image and prompt. Any other use of artificial intelligence is strictly prohibited. For example, using artificial intelligence to generate the written elaboration or comments upon other classmates’ submissions will activate Sheridan’s academic integrity process.

Process

1. Reflect upon the Standard Definition of Creativity and the 4Cs Model, consider:

· Generating as many examples of each of the 4Cs as possible

· Generating as many associations with creativity as possible

· Generating visual metaphors that express creativity as possible

2. Select one or two options that are particularly novel and effective:

· The design idea should be novel—it expresses creativity in an unexpected or original manner.

· The design idea should be effective—the audience can understand and appreciate how it expresses creativity.

3. Draft text-to-image prompts for Bing Chat.

· For instructions on how to use Bing Image Creator visit this link. Microsoft recommends using a descriptive structure. Consider using adjective + noun + verb + style for your prompt. When developing a prompt, omit the bracketed words that are included in the samples below.

 

 

Groovy (adjective) English Cocker Spaniel Puppy (noun) chilling in a hammock (verb) in Cuban Cubism style (style).

 

Adventurous (adjective) professor (noun) wearing a jetpack and steampunk safety goggles (verb) in digital art style (style).

 

 

4. Enter your prompts and make multiple iterations.

5. Select the most novel and effective conceptual representation of creativity. Write a paragraph or two that elaborates upon the ideas informing the design. Be sure to integrate quotes from the assigned readings and document all research via APA style.

6. Post your conceptual representation and elaboration to the discussion forum on SLATE.

7. Read your classmates’ posts. Provide at least two affirmative replies on classmates’ posts that comment upon the effectiveness and novelty of the designs.

Learning Objectives

1. Understand scholarly definitions of creativity.

2. Develop creativity and innovation skills through a digital activity.

3. Interact with classmates to share ideas and learn from each other.

4. Practice sharing and explaining creative ideas to an audience.

Assessment Criteria

The exercise will primarily be assessed via degree of completion. However, the rubric will be used to indicate level of performance.

1. Creativity: The creation demonstrates originality and uniqueness in its design and concept.

2. Effectiveness: The design expresses creativity in a manner that is understandable and appreciable to the audience.

3. Explanation: The written explanation of the creation is clear and concise, and it effectively communicates the concept and significance of the creation.

4. Course Knowledge: The written explanation integrates direct quotes from the assigned readings, and effectively documents research via APA style.

5. Interaction: Two replies to classmates’ creations adopted an affirmative tone to comment upon effectiveness and novelty.

Project Management – Every company goes through change

Project Management

Every company goes through change. Sometimes there’s little change, and sometimes change comes quite often. If we had to point to one area of a company that seemingly is constantly changing, it would be the Information Systems Department. This comes as no surprise as technology is constantly changing, be it systems, networks, phones, etc. And to stay competitive, companies must change and adopt new technologies.

But change can be difficult. Often there is internal resistance and therefore we need to get buy-in and acceptance for the project to complete successfully. Because most change happens via the Information Technology (IT) department, they often find themselves as “change agents”, that is, IT has to run the project while implementing new systems. Because of this, we are now introducing you to a change management simulator where you will be leading a change management project.

The simulation attempts to capture both the complexity and dynamic unfolding of events associated with large-scale change. To be successful, you have to figure out how to move the organization through three fundamental, organization-level change phases: (1) mobilization, (2) movement, and (3) sustain. To do so, you must seek to influence nineteen key stakeholders, or change targets (mostly members of the top management team), through four individual-level change stages: (1) awareness, (2) interest, (3) trial, and (4) adoption Some of the change targets are receptive to change, while others are not. Finally, you must determine the proper usage and timing of the eighteen change levers available to you in the simulation. The impact of a lever depends on the urgency of the situation, the power and credibility of the change agent, the network position of the change target, and the phase of the organizational change process. With each round of play, you receive feedback about the impact of your lever choices on the change agent’s organizational-level change, individual-level change, and personal credibility. All of this is incredibly important when either being on a project team, or being a project manager.

  • There are 4 scenarios to complete. You must complete scenario one before you can move on to scenario two, and so on. 
  • Please review all the documents within the simulator before proceeding with the simulation.  

As you go through the 4 scenarios in the simulator, take notes, maybe even screen shots. When you have finished all 4 scenarios, create a 3-5 page change management reflection paper describing:

  • How did you feel running the change management project?
  • Compare your results from the 4 scenarios. Which scenarios were you successful? Why? Did you have any failed scenarios? Why?
  • What worked and what did not work?
  • Were there any common missteps?
  • Did you take time to diagnose and strategize before you began to act?
  • What was your experience with the simulator? Did you like it, dislike it?
  • Do you feel more or less prepared to run a project of change now?
  • Anything else?

The reflection paper should be in APA format using full paragraphs with appropriate section labels.

Business System – What is a System Perspective in systems

Business System

Assignment Research a scholarly paper or professional video on “Business Systems” and reflect on only one (1) of the following:topics: “Systems Perspective”: What is a System Perspective in systems analysis and design? “System Types”: Describe a type of automated system that exists in a business. “Enterprise System”: Describe and provide an example of an Enterprise business system. “Data Driven System”: Describe how a data-driven system is different from other business systems. NOTE: You must copy and paste the topic (“Systems Perspective” or “System Types” or “Enterprise System” or “Data Driven System”) at the start of your paper to provide a context for your answer. This paper must be between 250-300 words on what caught your eye and reflect on what you read. Do not add extraneous text that does not address the question – do not add an introduction or conclusion. Do not copy and paste text from the referenced resource. You must provide at least one APA reference for your resource and corresponding in-text citations. You must provide the referenced resource URL/DOI in the APA reference. Do not use the Textbook as a referenced resource. 

When submitting work, be sure to include an APA cover page and include at least one APA formatted references (and APA in-text citations) to support the work this week. All work must be original (not copied from any source). 1-word document/250-300 words Scholarly Articles and use Reference Course TextBook for concepts APA 7 format, with in-text citation Please attach Plagiarism report

impact the ways you approach learning the content

Having completed your Meyers-Briggs Type Index (MBTI) exercise earlier in this course. Please attach a Word document (.doc or .docx) that meets the following requirements:

Your write a short essay with a length between 300-500 words reflecting on how your knowledge of your particular MBTI type and corresponding learning style might: 1) impact the ways you approach learning the content for this course, 2) impact the ways you can succeed in mastering the content of your degree program, and 3) impact your life outside of the academic setting . Each essay should include critical thinking and evidence quality writing techniques. You may write this essay in first person.